This is a card game that uses drafting for character development. You have the task of developing the kingdom as a master builder but you have to organise this ragbag bunch of characters to do so.Įach round of Citadels is a little like play with two main acts and different scenes. Villages are enlarging to become towns and cities- but this needs to be managed. A City Fit For A KingĬitadels takes you back into mediaeval times. If you have a desire to win at any cost perhaps the assassin might do your dirty work. ![]() The mercenary warlord is one chap who can help you in your quest. The thief is certain to pop up from time to time to relieve the unsuspecting of their gold. In typical storytelling fashion, there are also less salubrious characters. The everyday folk are represented by merchants and architects. ![]() Like any good tale, there are familiar individuals. As you play the game you can become any of these characters in acting out their city building adventures. There are a series of familiar characters, all of whom can be expected to make an appearance in this classic story of city building. However, Aesop predates this game by 2600 years!Ĭitadels, like Aesop’s fables, might be considered a masterpiece. This little box of tricks is old- perhaps ancient by board gaming standards, about 20 years. The question is whether this master of wise fables was correct when considering Citadels by Bruno Faidutti. “Good things come in small packages” This is an often-quoted maxim, attributed to Aesop.
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